diff --git a/Shader/BlendinShader.shader b/Shader/BlendinShader.shader index 89d642e..706ee4c 100644 --- a/Shader/BlendinShader.shader +++ b/Shader/BlendinShader.shader @@ -15,12 +15,6 @@ Shader "DeMuenu/World/Hoppou/RevealStandart" //Moonlight _InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1 _LightCutoffDistance ("Light Cutoff Distance", Float) = 100 - - - _shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {} - _shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1) - _OutSideColor ("Outside Color", Color) = (1,1,1,1) - _MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0 //Moonlight END diff --git a/Shader/LitParticles.shader b/Shader/LitParticles.shader index f4ea031..c8e7a02 100644 --- a/Shader/LitParticles.shader +++ b/Shader/LitParticles.shader @@ -9,12 +9,6 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles" //Moonlight _InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1 _LightCutoffDistance ("Light Cutoff Distance", Float) = 100 - - - _shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {} - _shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1) - _OutSideColor ("Outside Color", Color) = (1,1,1,1) - _MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0 //Moonlight END