updated shader includes

This commit is contained in:
DeMuenu
2026-03-24 16:01:31 +01:00
parent a1e808ad92
commit 08866b359b
6 changed files with 58 additions and 156 deletions

View File

@@ -1,14 +1,40 @@
#ifndef MoonlightGlobalVariables
#define MoonlightGlobalVariables \
\
float _InverseSqareMultiplier; \
float _LightCutoffDistance; \
\
float4 _Udon_LightPositions[MAX_LIGHTS]; /* xyz = position */ \
float4 _Udon_LightColors[MAX_LIGHTS]; /* xyz = position */ \
float4 _Udon_LightDirections[MAX_LIGHTS]; /* xyz = direction, w = cos(halfAngle) */ \
float _Udon_LightType[MAX_LIGHTS]; /* 0 = sphere, 1 = cone */ \
float _Udon_ShadowMapIndex[MAX_LIGHTS];\
float _Udon_PlayerCount; /* set via SetFloat */ \
#ifndef MOONLIGHT_GLOBAL_VARIABLES_INCLUDED
#define MOONLIGHT_GLOBAL_VARIABLES_INCLUDED
float _InverseSqareMultiplier;
float _LightCutoffDistance;
float4 _Udon_LightPositions[MAX_LIGHTS]; /* xyz = position */
float4 _Udon_LightColors[MAX_LIGHTS]; /* xyz = position */
float4 _Udon_LightDirections[MAX_LIGHTS]; /* xyz = direction, w = cos(halfAngle) */
float _Udon_LightType[MAX_LIGHTS]; /* 0 = sphere, 1 = cone */
float _Udon_ShadowMapIndex[MAX_LIGHTS];
float _Udon_PlayerCount; /* set via SetFloat */
float4 _Udon_Plane_Origin_1; // xyz = origin (world), w unused
float4 _Udon_Plane_Uinv_1; // xyz = Udir / (2*halfWidth)
float4 _Udon_Plane_Vinv_1; // xyz = Vdir / (2*halfHeight)
float4 _Udon_Plane_Normal_1; // xyz = unit normal
sampler2D _Udon_shadowCasterTex_1;
float4 _Udon_shadowCasterColor_1;
float4 _Udon_OutSideColor_1;
float _Udon_MinBrightnessShadow_1;
float4 _Udon_Plane_Origin_2;
float4 _Udon_Plane_Uinv_2;
float4 _Udon_Plane_Vinv_2;
float4 _Udon_Plane_Normal_2;
sampler2D _Udon_shadowCasterTex_2;
float4 _Udon_shadowCasterColor_2;
float4 _Udon_OutSideColor_2;
float _Udon_MinBrightnessShadow_2;
float _BlurPixels;
float4 _Udon_shadowCasterTex_1_TexelSize; // xy = 1/width, 1/height
float4 _Udon_shadowCasterTex_2_TexelSize;
bool _EnableShadowCasting;
#endif