optimisations skipping empty for loops

This commit is contained in:
DeMuenu
2026-03-28 17:15:19 +01:00
parent 79ad33c5f3
commit 1a30f72010
6 changed files with 7 additions and 6 deletions

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@@ -105,7 +105,7 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles_2SP"
OutLoopSetup(i, _Udon_PlayerCount) //defines count, N, dmax, dIntensity
[loop]
for (int LightCounter = 0; LightCounter < MAX_LIGHTS; LightCounter++)
for (int LightCounter = 0; LightCounter < count; LightCounter++)
{
InLoopSetup(_Udon_LightPositions, LightCounter, count, i); //defines distanceFromLight, contrib