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Merge branch 'main' into optimisations-from-gemini
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@@ -186,7 +186,7 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_2 = 1;
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if (shadowCastingEnabled)
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if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
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{
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half smIndex = _Udon_ShadowMapIndex[LightCounter];
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if ((smIndex > 0.5 && smIndex < 1.5) || smIndex > 2.5)
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@@ -216,7 +216,6 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
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//dmax = dmax + contrib * float4(LightColor, 1); // accumulate light contributions
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}
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//dmax.xyz = min(dmax * dIntensity, 1.0);
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