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Fix Gemini stuff
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@@ -85,7 +85,7 @@ public static class LightUpdaterPreview
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static void PushFromBehaviour(LightUpdater src)
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{
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int max = Mathf.Max(1, src.maxLights);
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int max = Mathf.Max(1, LightUpdater.maxLights);
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EnsureArrays(src, max);
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var c = _cache[src];
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@@ -1,5 +1,5 @@
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// Assets/Lighting/Scripts/LightUpdater.Editor.cs
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#if UNITY_EDITOR
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#if !COMPILER_UDONSHARP && UNITY_EDITOR
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using UnityEngine;
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public partial class LightUpdater
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