From 8f0fb9ab7c8592fb5628c35d57fb495e5c6d793c Mon Sep 17 00:00:00 2001 From: DeMuenu <96650288+DeMuenu@users.noreply.github.com> Date: Wed, 24 Sep 2025 16:45:41 +0200 Subject: [PATCH] Update README.md Fixed typo, and added light maps as a goal --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 67ba807..d28b748 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ ## Idea -When creating a World for VRChat that reveals items around the player as they walk up to them, I stumbled across the problem that Quest doesn't handle realtime lights well. As a result, you may end up spending tens of hours coding your own light system. +When creating a World for VRChat that reveals items around the player as they walk up to them, I stumbled across the problem that Quest doesn't handle realtime lights well. As a result, I may have ended up spending tens of hours coding my own light system. What this includes: - Point/spotlights editable at runtime. @@ -16,7 +16,8 @@ Work in progress: Planned: - Basic shadows via a shadow emitter map. The plan is to only sample the highest points of a map area and then calculate if the light ray is intersecting the object. This should provide basic shadow casting that is much more performant than raycasting. - +- Support for addative baked light maps and ambient lighting. + --- ## Performance @@ -55,4 +56,4 @@ On PC, I haven't encountered any frame drops in the editor at all, even with 400 ## Contributing -If you want to help with development, please contact me on Discord (@demuenu) so we can coordinate our efforts. \ No newline at end of file +If you want to help with development, please contact me on Discord (@demuenu) so we can coordinate our efforts.