From 9401c476318df49b5289f8fe15d6a4f833f32c76 Mon Sep 17 00:00:00 2001 From: DeMuenu <96650288+DeMuenu@users.noreply.github.com> Date: Thu, 26 Mar 2026 22:04:52 +0100 Subject: [PATCH] Klammer fix oder so --- Shader/LitParticles_2SP.shader | 2 +- Shader/Standard_2SP.shader | 3 +-- Shader/Standard_Lightmap_2SP.shader | 2 +- Shader/Water_2SP.shader | 3 +-- 4 files changed, 4 insertions(+), 6 deletions(-) diff --git a/Shader/LitParticles_2SP.shader b/Shader/LitParticles_2SP.shader index 9bd04e7..4c83dc9 100644 --- a/Shader/LitParticles_2SP.shader +++ b/Shader/LitParticles_2SP.shader @@ -149,7 +149,7 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles_2SP" float4 ShadowCasterMult_1 = 1; float4 ShadowCasterMult_2 = 1; - if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting)) + if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) { float4 sc1 = SampleShadowcasterPlaneWS_Basis( _Udon_LightPositions[LightCounter].xyz, i.worldPos, diff --git a/Shader/Standard_2SP.shader b/Shader/Standard_2SP.shader index 6355548..4eac76a 100644 --- a/Shader/Standard_2SP.shader +++ b/Shader/Standard_2SP.shader @@ -176,8 +176,7 @@ Shader "DeMuenu/World/Hoppou/Standard_2SP" float4 ShadowCasterMult_1 = 1; float4 ShadowCasterMult_2 = 1; - if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting)) - { + if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) { float4 sc1 = SampleShadowcasterPlaneWS_Basis( _Udon_LightPositions[LightCounter].xyz, i.worldPos, _Udon_Plane_Origin_1.xyz, _Udon_Plane_Uinv_1.xyz, _Udon_Plane_Vinv_1.xyz, _Udon_Plane_Normal_1.xyz, diff --git a/Shader/Standard_Lightmap_2SP.shader b/Shader/Standard_Lightmap_2SP.shader index 51048fe..a81af36 100644 --- a/Shader/Standard_Lightmap_2SP.shader +++ b/Shader/Standard_Lightmap_2SP.shader @@ -190,7 +190,7 @@ Shader "DeMuenu/World/Hoppou/Standard_Lightmap_2SP" float4 ShadowCasterMult_1 = 1; float4 ShadowCasterMult_2 = 1; - if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting)) + if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) { float4 sc1 = SampleShadowcasterPlaneWS_Basis( _Udon_LightPositions[LightCounter].xyz, i.worldPos, diff --git a/Shader/Water_2SP.shader b/Shader/Water_2SP.shader index 7b70d35..d149a9f 100644 --- a/Shader/Water_2SP.shader +++ b/Shader/Water_2SP.shader @@ -219,7 +219,7 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP" float4 ShadowCasterMult_1 = 1; float4 ShadowCasterMult_2 = 1; - if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting)) + if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) { float4 sc1 = SampleShadowcasterPlaneWS_Basis( _Udon_LightPositions[LightCounter].xyz, i.worldPos, @@ -244,7 +244,6 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP" //dmax = dmax + contrib * float4(LightColor, 1); // accumulate light contributions - } //dmax.xyz = min(dmax * dIntensity, 1.0);