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Fixed default Shader Variable
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@@ -28,9 +28,11 @@ public partial class LightUpdater : UdonSharpBehaviour
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public float PlayerShadowMapIndex = 0f; // 0 = no shadows, 1-4 = shadow map index
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public float updateInterval = 0.025f;
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[Header("Shader property names (advanced users)")]
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[Tooltip("Vector4 array: xyz = position, w = range")]
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public string positionsProperty = "_Udon_PlayerPositions";
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public string positionsProperty = "_Udon_LightPositions";
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[Tooltip("Actual array count")]
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public string countProperty = "_Udon_PlayerCount";
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@@ -107,7 +109,7 @@ public partial class LightUpdater : UdonSharpBehaviour
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void LateUpdate()
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{
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if (Time.time < _nextUpdate) return;
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_nextUpdate = Time.time + 0.025f;
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_nextUpdate = Time.time + updateInterval;
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UpdateData();
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PushToRenderers();
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