diff --git a/README.md b/README.md index 2457c8b..d97f82a 100644 --- a/README.md +++ b/README.md @@ -13,10 +13,10 @@ Work in progress: - Water shader - Documentation - More performance testing/improvements +- Shadowcaster planes Planned: -- Basic shadows via a shadow emitter map. The plan is to only sample the highest points of a map area and then calculate if the light ray is intersecting the object. This should provide basic shadow casting that is much more performant than raycasting. -- Support for addative baked light maps and ambient lighting. +- Support for addative baked light maps and ambient lighting in the standart shader. ---