From e5f18d74641fd2a3c80a97994ecf3963a85807d5 Mon Sep 17 00:00:00 2001 From: DeMuenu <96650288+DeMuenu@users.noreply.github.com> Date: Fri, 26 Sep 2025 17:56:36 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d28b748..2457c8b 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,7 @@ On PC, I haven't encountered any frame drops in the editor at all, even with 400 3. For lights, attach `LightdataStorage` to a Transform and configure: - `range`, `type`, `color`, `intensity`, and `spotAngleDeg`. -4. Use the provided shader include `Shader/MoonsLight.cginc` in your CGPROGRAM blocks to consume the arrays and compute lighting. +4. Use one of the premade shaders on your objects. Or if you feel like it, use the provided .hlsl in your own shader. You just need to copy everything surrounded by Moonlight comments, and applying it at the end of your shader. ---