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Remove GhostWhiteShader and rename shaders for 2SP
Deleted GhostWhiteShader and its meta file. Renamed LitParticles, BlendinShader, and Water shaders (and their meta files) to *_2SP variants, updating their internal shader names accordingly. This prepares the shader assets for the 2SP pipeline or naming convention.
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9
Shader/Water_2SP.shader.meta
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9
Shader/Water_2SP.shader.meta
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: b99615b9af356d248a6940b9961c417a
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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