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9401c47631 |
@@ -149,7 +149,7 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles_2SP"
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_2 = 1;
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float4 ShadowCasterMult_2 = 1;
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if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
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if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
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{
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{
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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@@ -176,8 +176,7 @@ Shader "DeMuenu/World/Hoppou/Standard_2SP"
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_2 = 1;
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float4 ShadowCasterMult_2 = 1;
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if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
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if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) {
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{
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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_Udon_Plane_Origin_1.xyz, _Udon_Plane_Uinv_1.xyz, _Udon_Plane_Vinv_1.xyz, _Udon_Plane_Normal_1.xyz,
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_Udon_Plane_Origin_1.xyz, _Udon_Plane_Uinv_1.xyz, _Udon_Plane_Vinv_1.xyz, _Udon_Plane_Normal_1.xyz,
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@@ -190,7 +190,7 @@ Shader "DeMuenu/World/Hoppou/Standard_Lightmap_2SP"
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_2 = 1;
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float4 ShadowCasterMult_2 = 1;
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if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
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if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
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{
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{
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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@@ -219,7 +219,7 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_1 = 1;
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float4 ShadowCasterMult_2 = 1;
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float4 ShadowCasterMult_2 = 1;
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if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
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if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
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{
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{
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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float4 sc1 = SampleShadowcasterPlaneWS_Basis(
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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_Udon_LightPositions[LightCounter].xyz, i.worldPos,
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@@ -244,7 +244,6 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
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//dmax = dmax + contrib * float4(LightColor, 1); // accumulate light contributions
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//dmax = dmax + contrib * float4(LightColor, 1); // accumulate light contributions
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}
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}
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//dmax.xyz = min(dmax * dIntensity, 1.0);
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//dmax.xyz = min(dmax * dIntensity, 1.0);
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