using System.Security.Permissions; using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class ShadowcasterUpdater : UdonSharpBehaviour { public Renderer[] rendererTargets; public Texture2D ShadowcasterTexture; public Color OutsideColor = Color.white; public Color TextureColor = Color.white; public float MinBrightness = 0.0f; public int shadowcasterIndex = 1; private MaterialPropertyBlock _mpb; void Start() { _mpb = new MaterialPropertyBlock(); ApplyTextureData(); } public void ApplyTextureData() { foreach (Renderer mat in rendererTargets) { if (mat == null) continue; mat.GetPropertyBlock(_mpb); _mpb.SetTexture("_Udon_shadowCasterTex" + "_" + shadowcasterIndex.ToString(), ShadowcasterTexture); _mpb.SetColor("_Udon_shadowCasterColor" + "_" + shadowcasterIndex.ToString(), TextureColor); _mpb.SetColor("_Udon_OutSideColor" + "_" + shadowcasterIndex.ToString(), OutsideColor); _mpb.SetFloat("_Udon_MinBrightnessShadow" + "_" + shadowcasterIndex.ToString(), MinBrightness); mat.SetPropertyBlock(_mpb); } } void LateUpdate() { foreach (Renderer mat in rendererTargets) { if (mat == null) continue; mat.GetPropertyBlock(_mpb); float quadHalfWidth = 0.5f; float quadHalfHeight = 0.5f; // World-space basis directions from transform Vector3 Udir = transform.rotation * Vector3.right; // plane local +X Vector3 Vdir = transform.rotation * Vector3.up; // plane local +Y // World-space half extents after non-uniform scaling float halfW = quadHalfWidth * transform.lossyScale.x; float halfH = quadHalfHeight * transform.lossyScale.y; // Reciprocal axes so dot(r, Uinv/Vinv) -> [-0.5, 0.5] Vector3 Uinv = Udir / (2.0f * Mathf.Max(halfW, 1e-6f)); Vector3 Vinv = Vdir / (2.0f * Mathf.Max(halfH, 1e-6f)); // Unit normal Vector3 N = Vector3.Normalize(Vector3.Cross(Udir, Vdir)); _mpb.SetVector("_Udon_Plane_Origin_" + shadowcasterIndex.ToString(), new Vector4(transform.position.x, transform.position.y, transform.position.z, 0)); _mpb.SetVector("_Udon_Plane_Uinv_" + shadowcasterIndex.ToString(), new Vector4(Uinv.x, Uinv.y, Uinv.z, 0)); _mpb.SetVector("_Udon_Plane_Vinv_" + shadowcasterIndex.ToString(), new Vector4(Vinv.x, Vinv.y, Vinv.z, 0)); _mpb.SetVector("_Udon_Plane_Normal_" + shadowcasterIndex.ToString(), new Vector4(N.x, N.y, N.z, 0)); mat.SetPropertyBlock(_mpb); } } }