Files
MoonlightVRC/Scripts
DeMuenu 0e633983cf Refactor shadowcaster to use explicit plane basis
Replaces the use of world-to-local matrices for shadowcaster planes with explicit plane origin, basis, and normal vectors in both C# and shader code. Updates property setting in ShadowcasterUpdater and its editor preview, and rewrites the shadow sampling function in the shader include to use the new basis. Adjusts all affected shaders to use the new properties and sampling function for improved clarity and flexibility.
2025-10-01 13:26:33 +02:00
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2025-09-24 09:41:56 +02:00
2025-09-24 09:41:56 +02:00