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MoonlightVRC/Scripts
DeMuenu b94c52da3c Rename shader light variables to Udon-prefixed versions
Updated all relevant shader files and C# script to use Udon-prefixed light and player variables (e.g., _Udon_LightPositions, _Udon_LightColors, _Udon_PlayerCount) for consistency and to avoid naming conflicts. This change affects variable declarations, macro definitions, and all usages in BlendinShader, LitParticles, Water shaders, and included HLSL files.
2025-09-26 23:13:06 +02:00
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2025-09-24 09:41:56 +02:00
2025-09-24 09:41:56 +02:00
2025-09-24 09:41:56 +02:00