Update README.md

Fixed typo, and added light maps as a goal
This commit is contained in:
DeMuenu
2025-09-24 16:45:41 +02:00
committed by GitHub
parent 25aa259a38
commit 8f0fb9ab7c

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@@ -2,7 +2,7 @@
## Idea
When creating a World for VRChat that reveals items around the player as they walk up to them, I stumbled across the problem that Quest doesn't handle realtime lights well. As a result, you may end up spending tens of hours coding your own light system.
When creating a World for VRChat that reveals items around the player as they walk up to them, I stumbled across the problem that Quest doesn't handle realtime lights well. As a result, I may have ended up spending tens of hours coding my own light system.
What this includes:
- Point/spotlights editable at runtime.
@@ -16,7 +16,8 @@ Work in progress:
Planned:
- Basic shadows via a shadow emitter map. The plan is to only sample the highest points of a map area and then calculate if the light ray is intersecting the object. This should provide basic shadow casting that is much more performant than raycasting.
- Support for addative baked light maps and ambient lighting.
---
## Performance
@@ -55,4 +56,4 @@ On PC, I haven't encountered any frame drops in the editor at all, even with 400
## Contributing
If you want to help with development, please contact me on Discord (@demuenu) so we can coordinate our efforts.
If you want to help with development, please contact me on Discord (@demuenu) so we can coordinate our efforts.