Commit Graph

5 Commits

Author SHA1 Message Date
DeMuenu
7a3065211e Add shadow caster support to LitParticles shader
Introduced shadow caster texture, color, outside color, and minimum brightness parameters to the LitParticles shader. Moved related variable declarations to Variables.hlsl for reuse and removed redundant declarations from BlendinShader.shader. Updated LitParticles lighting calculation to apply shadow caster effects when appropriate.
2025-09-30 01:20:22 +02:00
DeMuenu
b94c52da3c Rename shader light variables to Udon-prefixed versions
Updated all relevant shader files and C# script to use Udon-prefixed light and player variables (e.g., _Udon_LightPositions, _Udon_LightColors, _Udon_PlayerCount) for consistency and to avoid naming conflicts. This change affects variable declarations, macro definitions, and all usages in BlendinShader, LitParticles, Water shaders, and included HLSL files.
2025-09-26 23:13:06 +02:00
DeMuenu
0f049de062 Refactor Moonlight lighting system in shaders
Replaces direct variable declarations and code blocks related to 'MoonsLight' with a new 'MoonlightGlobalVariables' macro included from Variables.hlsl. Adds OutLoopSetup macro for loop setup, updates all relevant shaders to use the new macros, and renames comments and identifiers from 'MoonsLight' to 'Moonlight' for consistency. Removes the obsolete MoonsLight.cingc include and its meta file.
2025-09-25 16:09:24 +02:00
DeMuenu
07730827f4 Refactor lighting code and add wave support to shaders
Modularized lighting calculations by introducing DefaultSetup.hlsl and Lambert.hlsl includes, and updated BlendinShader, LitParticles, and Water shaders to use these macros. Added new wave-related properties and logic to Water.shader for enhanced wave effects. Improved maintainability and consistency across shaders by centralizing light and Lambertian diffuse calculations.
2025-09-25 02:21:26 +02:00
DeMuenu
c5adc24bb0 Initial commit 2025-09-24 09:41:56 +02:00