Commit Graph

3 Commits

Author SHA1 Message Date
DeMuenu
b94c52da3c Rename shader light variables to Udon-prefixed versions
Updated all relevant shader files and C# script to use Udon-prefixed light and player variables (e.g., _Udon_LightPositions, _Udon_LightColors, _Udon_PlayerCount) for consistency and to avoid naming conflicts. This change affects variable declarations, macro definitions, and all usages in BlendinShader, LitParticles, Water shaders, and included HLSL files.
2025-09-26 23:13:06 +02:00
DeMuenu
c7e2397d81 Update shader property handling for VRCShader API
Changed shader property names to use '_Udon_' prefix and switched to using VRCShader.PropertyToID and VRCShader.SetGlobal* methods for setting shader properties. Added update throttling in LateUpdate for performance. These changes improve compatibility and efficiency with the VRC SDK3 Rendering API.
2025-09-26 17:31:00 +02:00
DeMuenu
c5adc24bb0 Initial commit 2025-09-24 09:41:56 +02:00