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2 Commits

Author SHA1 Message Date
DeMuenu
a412ae2dc6 Merge branch 'main' of https://github.com/DeMuenu/MoonlightVRC 2026-03-26 22:04:56 +01:00
DeMuenu
9401c47631 Klammer fix oder so 2026-03-26 22:04:52 +01:00
4 changed files with 4 additions and 6 deletions

View File

@@ -149,7 +149,7 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles_2SP"
float4 ShadowCasterMult_1 = 1;
float4 ShadowCasterMult_2 = 1;
if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
{
float4 sc1 = SampleShadowcasterPlaneWS_Basis(
_Udon_LightPositions[LightCounter].xyz, i.worldPos,

View File

@@ -176,8 +176,7 @@ Shader "DeMuenu/World/Hoppou/Standard_2SP"
float4 ShadowCasterMult_1 = 1;
float4 ShadowCasterMult_2 = 1;
if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
{
if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting) {
float4 sc1 = SampleShadowcasterPlaneWS_Basis(
_Udon_LightPositions[LightCounter].xyz, i.worldPos,
_Udon_Plane_Origin_1.xyz, _Udon_Plane_Uinv_1.xyz, _Udon_Plane_Vinv_1.xyz, _Udon_Plane_Normal_1.xyz,

View File

@@ -190,7 +190,7 @@ Shader "DeMuenu/World/Hoppou/Standard_Lightmap_2SP"
float4 ShadowCasterMult_1 = 1;
float4 ShadowCasterMult_2 = 1;
if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
{
float4 sc1 = SampleShadowcasterPlaneWS_Basis(
_Udon_LightPositions[LightCounter].xyz, i.worldPos,

View File

@@ -219,7 +219,7 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
float4 ShadowCasterMult_1 = 1;
float4 ShadowCasterMult_2 = 1;
if (((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5 && _EnableShadowCasting))
if ((((_Udon_ShadowMapIndex[LightCounter] > 0.5) && (_Udon_ShadowMapIndex[LightCounter] < 1.5) && (_EnableShadowCasting > 0.5)) || (_Udon_ShadowMapIndex[LightCounter] > 2.5)) && _EnableShadowCasting)
{
float4 sc1 = SampleShadowcasterPlaneWS_Basis(
_Udon_LightPositions[LightCounter].xyz, i.worldPos,
@@ -244,7 +244,6 @@ Shader "DeMuenu/World/Hoppou/WaterFlat_2SP"
//dmax = dmax + contrib * float4(LightColor, 1); // accumulate light contributions
}
//dmax.xyz = min(dmax * dIntensity, 1.0);