Files
MoonlightVRC/Shader/Water.shader
DeMuenu ca28f1078b Fixed false Normal logic
Added tangent and bitangent calculations to the vertex shader and used a TBN (tangent, bitangent, normal) basis to properly combine and transform normal maps in the fragment shader. This enhances the realism of water surface lighting by accurately handling multiple normal maps.
2025-09-30 10:23:13 +02:00

8.6 KiB