Remove unused shadow properties from shaders

Deleted shadow-related properties from BlendinShader.shader and LitParticles.shader to clean up unused parameters and simplify shader property blocks.
This commit is contained in:
DeMuenu
2025-09-30 13:02:05 +02:00
parent fd5eb748e2
commit 061ac7fdc6
2 changed files with 0 additions and 12 deletions

View File

@@ -15,12 +15,6 @@ Shader "DeMuenu/World/Hoppou/RevealStandart"
//Moonlight
_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
_shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {}
_shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1)
_OutSideColor ("Outside Color", Color) = (1,1,1,1)
_MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0
//Moonlight END

View File

@@ -9,12 +9,6 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles"
//Moonlight
_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
_shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {}
_shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1)
_OutSideColor ("Outside Color", Color) = (1,1,1,1)
_MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0
//Moonlight END