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Remove unused shadow properties from shaders
Deleted shadow-related properties from BlendinShader.shader and LitParticles.shader to clean up unused parameters and simplify shader property blocks.
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@@ -15,12 +15,6 @@ Shader "DeMuenu/World/Hoppou/RevealStandart"
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//Moonlight
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//Moonlight
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_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
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_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
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_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
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_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
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_shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {}
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_shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1)
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_OutSideColor ("Outside Color", Color) = (1,1,1,1)
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_MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0
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//Moonlight END
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//Moonlight END
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@@ -9,12 +9,6 @@ Shader "DeMuenu/World/Hoppou/Particles/LitParticles"
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//Moonlight
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//Moonlight
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_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
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_InverseSqareMultiplier ("Inverse Square Multiplier", Float) = 1
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_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
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_LightCutoffDistance ("Light Cutoff Distance", Float) = 100
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_shadowCasterTex ("Shadow Caster Texture", 2D) = "white" {}
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_shadowCasterColor ("Shadow Caster Color", Color) = (1,1,1,1)
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_OutSideColor ("Outside Color", Color) = (1,1,1,1)
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_MinBrightnessShadow ("Min Brightness for Shadows", Range(0,1)) = 0
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//Moonlight END
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//Moonlight END
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