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Update README.md
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@@ -13,10 +13,10 @@ Work in progress:
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- Water shader
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- Documentation
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- More performance testing/improvements
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- Shadowcaster planes
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Planned:
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- Basic shadows via a shadow emitter map. The plan is to only sample the highest points of a map area and then calculate if the light ray is intersecting the object. This should provide basic shadow casting that is much more performant than raycasting.
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- Support for addative baked light maps and ambient lighting.
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- Support for addative baked light maps and ambient lighting in the standart shader.
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---
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