Update README.md

This commit is contained in:
DeMuenu
2025-09-30 10:38:17 +02:00
committed by GitHub
parent bce6fbdc3d
commit b714c7c33a

View File

@@ -13,10 +13,10 @@ Work in progress:
- Water shader
- Documentation
- More performance testing/improvements
- Shadowcaster planes
Planned:
- Basic shadows via a shadow emitter map. The plan is to only sample the highest points of a map area and then calculate if the light ray is intersecting the object. This should provide basic shadow casting that is much more performant than raycasting.
- Support for addative baked light maps and ambient lighting.
- Support for addative baked light maps and ambient lighting in the standart shader.
---