Commit Graph

36 Commits

Author SHA1 Message Date
DeMuenu 9f986c3eb1 Add disclaimer section to README
Added a disclaimer about project similarity to another GitHub repository.
2026-03-20 13:29:49 +01:00
DeMuenu 9d7a24113e Fixed default Shader Variable 2025-10-05 14:38:21 +02:00
DeMuenu 703bc769b0 Merge pull request #6 from DeMuenu/baked-lightmaps
Baked lightmaps
2025-10-04 04:14:11 +02:00
DeMuenu 65c34d2ddf Refactor light range and angle calculations
Updated how light range and spot angle are calculated and packed for both editor and runtime scripts, distinguishing between sphere and non-sphere lights. Adjusted shader logic to use new packing for spot light contribution, improving consistency between CPU and GPU representations.
2025-10-04 04:10:43 +02:00
DeMuenu bb31145e4d smooth falloff, but not correct angles
Replaced usage of GetCosHalfAngle() with spotAngleDeg for spot light calculations in both editor and runtime scripts. Updated shader logic to use smoothstep for light contribution falloff, improving spot light edge smoothness.
2025-10-03 23:27:27 +02:00
DeMuenu b26c189b89 Rename PlayerPositionsToShader to LightUpdater
Renamed all references, scripts, and editor helpers from PlayerPositionsToShader to LightUpdater for improved clarity and consistency. Updated README and editor preview documentation to reflect the new naming. Added new shader Standard_Lightmap_2SP for enhanced lighting and shadow support.
2025-10-02 20:25:59 +02:00
DeMuenu fe4503a876 Remove GhostWhiteShader and rename shaders for 2SP
Deleted GhostWhiteShader and its meta file. Renamed LitParticles, BlendinShader, and Water shaders (and their meta files) to *_2SP variants, updating their internal shader names accordingly. This prepares the shader assets for the 2SP pipeline or naming convention.
2025-10-02 16:30:48 +02:00
DeMuenu be2e72642f Merge pull request #5 from DeMuenu/shadow-plane
Shadow plane added
2025-10-02 16:04:11 +02:00
DeMuenu 6981c39859 Add shadow casting toggle to shaders
Introduced an _EnableShadowCasting property to BlendinShader, LitParticles, and Water shaders, allowing shadow casting to be enabled or disabled via a material parameter. Updated shadow sampling logic to respect this toggle, and added related parameters and includes where necessary. Also added a Cull Mode property to BlendinShader for improved rendering control.
2025-10-02 16:03:25 +02:00
DeMuenu 8e740bd636 Add shadowcaster blur support to shaders
Introduces a _BlurPixels property and related parameters to BlendinShader and LitParticles shaders, enabling blurred shadowcaster sampling. Updates Shadowcaster.cginc to support blurred texture sampling using tex2Dgrad when blur is enabled. Also adjusts light intensity calculation in LightStrength.hlsl to remove NdotL multiplication for consistency with new shadow handling.
2025-10-01 14:48:44 +02:00
DeMuenu 0e633983cf Refactor shadowcaster to use explicit plane basis
Replaces the use of world-to-local matrices for shadowcaster planes with explicit plane origin, basis, and normal vectors in both C# and shader code. Updates property setting in ShadowcasterUpdater and its editor preview, and rewrites the shadow sampling function in the shader include to use the new basis. Adjusts all affected shaders to use the new properties and sampling function for improved clarity and flexibility.
2025-10-01 13:26:33 +02:00
DeMuenu 841d99ad0e Merge branch 'main' into shadow-plane 2025-10-01 02:16:22 +02:00
DeMuenu a4b70d0dee Merge pull request #4 from DeMuenu/normal-maps-main-shader
Fixed false Normal logic for water shader
2025-10-01 02:15:42 +02:00
DeMuenu a5a4b16527 Update README.md
spelling
2025-09-30 16:43:33 +02:00
DeMuenu 75aa74fcf2 Update README.md 2025-09-30 15:42:30 +02:00
DeMuenu 061ac7fdc6 Remove unused shadow properties from shaders
Deleted shadow-related properties from BlendinShader.shader and LitParticles.shader to clean up unused parameters and simplify shader property blocks.
2025-09-30 13:02:05 +02:00
DeMuenu fd5eb748e2 Add support for multiple shadowcaster planes
Extended ShadowcasterUpdater and shaders to handle multiple shadowcaster planes by introducing indexed properties and logic for two shadowcaster sets. Updated property names and shader logic to support per-index shadowcaster textures, colors, and brightness, enabling more flexible shadow casting in scenes.
2025-09-30 12:59:56 +02:00
DeMuenu b714c7c33a Update README.md 2025-09-30 10:38:17 +02:00
DeMuenu ca28f1078b Fixed false Normal logic
Added tangent and bitangent calculations to the vertex shader and used a TBN (tangent, bitangent, normal) basis to properly combine and transform normal maps in the fragment shader. This enhances the realism of water surface lighting by accurately handling multiple normal maps.
2025-09-30 10:23:13 +02:00
DeMuenu 7a3065211e Add shadow caster support to LitParticles shader
Introduced shadow caster texture, color, outside color, and minimum brightness parameters to the LitParticles shader. Moved related variable declarations to Variables.hlsl for reuse and removed redundant declarations from BlendinShader.shader. Updated LitParticles lighting calculation to apply shadow caster effects when appropriate.
2025-09-30 01:20:22 +02:00
DeMuenu 868e713336 Add shadowcaster support to lighting and shaders
Introduces shadowcaster support by adding shadow map index fields to light data, updating PlayerPositionsToShader and LightdataStorage to handle shadow map indices, and extending the shader and its includes to sample shadowcaster planes. Adds ShadowcasterUpdater script and editor preview for updating world-to-local matrices, and updates relevant arrays and property handling throughout the codebase. Also adds a sample plane mesh for shadowcasting.
2025-09-29 23:14:38 +02:00
DeMuenu bce6fbdc3d Merge pull request #3 from DeMuenu/normal-maps-main-shader
Replace multiply texture with normal map support
2025-09-29 18:49:50 +02:00
DeMuenu 1f1f6f795d Replace multiply texture with normal map support
Removed the multiply texture and its strength property, and added support for a normal map with adjustable strength. Updated vertex and fragment shaders to handle tangent space and normal mapping, improving surface detail rendering.
2025-09-29 01:11:47 +02:00
DeMuenu 8780f50ebc Fixed stuff I broke by merging :-P
also twerked the waves a bit
2025-09-27 01:04:28 +02:00
DeMuenu b94c52da3c Rename shader light variables to Udon-prefixed versions
Updated all relevant shader files and C# script to use Udon-prefixed light and player variables (e.g., _Udon_LightPositions, _Udon_LightColors, _Udon_PlayerCount) for consistency and to avoid naming conflicts. This change affects variable declarations, macro definitions, and all usages in BlendinShader, LitParticles, Water shaders, and included HLSL files.
2025-09-26 23:13:06 +02:00
DeMuenu 7189afee7b Merge pull request #2 from DeMuenu/optimise
Optimise stuff
2025-09-26 20:32:46 +02:00
DeMuenu 2c4a0e73b1 Merge pull request #1 from DeMuenu/MakeModular
Make modular
2025-09-26 20:17:34 +02:00
DeMuenu dc939d0ef6 Add WaterParticle shader and minor water shader tweaks
Introduced a new WaterParticle shader for rendering water particles with alpha blending. Made minor formatting and calculation adjustments in Water.shader and DefaultSetup.hlsl, and updated Variables.hlsl. Added corresponding .meta files for new shader assets.
2025-09-26 20:11:49 +02:00
DeMuenu e5f18d7464 Update README.md 2025-09-26 17:56:36 +02:00
DeMuenu c7e2397d81 Update shader property handling for VRCShader API
Changed shader property names to use '_Udon_' prefix and switched to using VRCShader.PropertyToID and VRCShader.SetGlobal* methods for setting shader properties. Added update throttling in LateUpdate for performance. These changes improve compatibility and efficiency with the VRC SDK3 Rendering API.
2025-09-26 17:31:00 +02:00
DeMuenu 0f049de062 Refactor Moonlight lighting system in shaders
Replaces direct variable declarations and code blocks related to 'MoonsLight' with a new 'MoonlightGlobalVariables' macro included from Variables.hlsl. Adds OutLoopSetup macro for loop setup, updates all relevant shaders to use the new macros, and renames comments and identifiers from 'MoonsLight' to 'Moonlight' for consistency. Removes the obsolete MoonsLight.cingc include and its meta file.
2025-09-25 16:09:24 +02:00
DeMuenu 07730827f4 Refactor lighting code and add wave support to shaders
Modularized lighting calculations by introducing DefaultSetup.hlsl and Lambert.hlsl includes, and updated BlendinShader, LitParticles, and Water shaders to use these macros. Added new wave-related properties and logic to Water.shader for enhanced wave effects. Improved maintainability and consistency across shaders by centralizing light and Lambertian diffuse calculations.
2025-09-25 02:21:26 +02:00
DeMuenu b9bfd0b559 Refactor light calculations into LightStrength.hlsl include
Moved light type calculation logic from BlendinShader.shader to a new include file, LightStrength.hlsl, for better modularity and maintainability. Updated the shader to use the new macro for light calculations, improving code clarity and reducing duplication.
2025-09-24 17:51:23 +02:00
DeMuenu 8f0fb9ab7c Update README.md
Fixed typo, and added light maps as a goal
2025-09-24 16:45:41 +02:00
DeMuenu 25aa259a38 Add initial README with project overview
Introduces a README file describing the MoonlightVRC project, its features, performance notes, quick start instructions, editor preview details, tips, and contribution guidelines.
2025-09-24 16:20:42 +02:00
DeMuenu c5adc24bb0 Initial commit 2025-09-24 09:41:56 +02:00